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![]() The flat fire damage bonus is really heavy early on but its effect diminishes later as it doesn't increase with additional skill points. ![]() Its attack strength is a little bit lacking, but killing stuff is what the Pyromancer is there for, anyway.Įarth Enchantment: If you picked Earth, you want to burn things. The Core Dweller is an incredibly resilient summon who also has the innate ability to redirect attackers to itself. Heat Shield provides a fixed 15% physical resistance, and Stone Form is one of the best panic buttons in the game. This is also something to keep in mind when picking your secondary mastery.Įarth also offers pretty good survivability overall, as far as caster classes go. This gives us one of the best masteries when it comes to dealing with hordes and swarms (which is most of the time in the game), although it might be a bit more lacking against bosses. Pyromancers are adept at dealing high amount of instanteous and prolonged damage, and are able to do so to large amounts of monsters at the same time. On the other hand, Earth remains good at which it has always excelled: instant damage and destroying crowds. Unlike poison and bleed, burn damage devastates the undead, and you'll find that the combination of physical and fire damage is usually quite complementary in itself, as few enemies are resistant enough to both. Since now these are increased by their respective attributes, burn damage by Intellect, specifically, with the arrival of Anniversary Edition, Earth has ascended into one of the best damage-over-time masteries, sharing this position with the poison-bleed-focused Rogue and the electrifying Dream. This offers you a choice while I've found that the skills generally scale better with Intellect, if you're planning to choose Earth as a secondary mastery for your melee character, you'll find that your increased Strength will still benefit most of your skills, which opens up nice avenues for a hybrid character.Īnother remarkable change is damage-over-time. The former is now boosted by Strength, while the latter has always been increased by Intellect. ![]() Many Earth skills deal both physical and fire damage. Earth itself also doesn't offer anything to reduce your energy consumption (other than Barrage, which only works for Flame Surge specifically), it is recommended to get some through your supporting mastery or items, if you're planning to go heavy on casting.Īnniversary Edition has affected Earth quite a bit. The health bonus is by far better, however, than anything offered by any other caster mastery, but in exchange the energy is the lowest among them. Some of these values are unusual the Intellect is roughly average as caster masteries go, while Dexterity is nothing special, either. The mastery itself, when maxed, provides +90 Intellect, +48 Dexterity, +720 Health and +192 Energy. Without further ado, let's look at some generic things. Sometimes there's no distinct hierarchy, but most of the time one of the masteries is more important than the other, at least the way I'm developing my characters.Īs far as my opinion's concerned, Earth makes a fantastic primary mastery for casters, and a decent and interesting secondary mastery for fighters. Usually (but not always), there's a primary mastery, which roughly determines the way the character's supposed to be played, the way it should achieve its goal, and a secondary, supporting mastery, which usually augments the primary mastery's skills using synergies, provides additional survivability or efficiency. Personally, when I create a character, or plan it, I consider both masteries. So what do we know about Earth? Why is it good? Why would we want to play it? An Elementalist was my first character ever in Titan Quest (way before Anniversary Edition), and I'm planning to play through the game with one again now that I know better. After all, while I haven't gotten far with all of them yet, I've tried the majority of Earth's combinations (Stonespeaker and Conjurer in legendary, Avenger in epic, Summoner and Juggernaut in normal, though I honestly don't have immediate plans to continue with the latter). ![]() I don't have a whole lot of experience writing guides, but inspired by and his write-up for Rune, I thought I'd try my hand at one.
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